Tuesday, 10 December 2013

GUEST LECTURE - NUMIKO


DESIGN FOR SCREEN

Digital agency.

Focus on Public & Entertainment.

Don’t do things to sell.

Common perceptions of digital design:
-       Many limitations.
-       Have to be able to code.
-       Gets boring.
-       Don’t understand graphic design.
-       Have to be in London.

No more limitations:
-       Typography.
-       Responsive grids.
-       Scaling vector graphics (SVG).
-       HTML5, Canvas & Open GL.
-       Fast connection speeds.

Coding:
-       Don’t have to be able to code.
-       Have specific coders.
-       Can learn.

Not boring:
-       Constantly evolving.
-       Always new challenges.

Maturing Industry:
-       Require formal design training.

Travel:
-       Just a train ride away.


CASE STUDIES

Nesta:

-       Make Things Do Stuff.
-       Playful.
-       Entire visual language.
-       Font.
-       Illustration.
-       Site.
-       Mobile.

Wateraid:

-       Redefine brand.
-       Illustration.
-       Visual language.

Lewis Hamilton:

-       Design closer to that expected for print.
-       Wanted the best website possible.
-       Timeline of life.
-       Iconography.

The National Lottery:

-       Custom type.
-       Visual language.
-       Iconography.

Office for National Statistics:

-       Animated vectors.

Channel 4:

-       Full screen.
-       Creative concepts and layouts.

IPTV:

-       Designed for TV instead of screen.

BBC – Primary Art/Geography:

-       Illustration.
-       Working to a framework.


DESIGN COUNCIL: Wanted Social Network

Process:

-       Discover.
-       Define.
-       Design.
-       Develop.
-       Deploy.

Understand the Audience:
-       Who they are.
-       What do they need.
-       Understand their digital lives.
-       Your commercial business needs.
-       Answer the right question.

49 audience types.

8 groups.

Developed personas for each group.
-       Short statements from each one.
-       180 user stories.

User test designs.

Create creative brief:
-       Clear.
-       Flexible.
-       Simple.
-       Creative.

Design direction:
-       User-centred.
-       Mobile first.
-       Device agnostic.

Guiding principles:
-       Focus on content.
-       Makes it simple.
-       Embrace less is more.
-       Be consistent.
-       Consider context.
-       Be bold and confident.
-       Iterate based on feedback.

Wireframes.
-       Collaborative process.

Remove/reduce furniture.

Flexible grid systems.

Basically create 3 sites.
-       IPhone.
-       iPad.
-       IMac.

Information Architecture is the same.

Menu works the same way on all screen sizes.

Design patterns.

New iconography.
-       2 colours.
-       Simple shapes.

Guidelines for online use.

To be launched in January.




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